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Scriptable object architecture
Scriptable object architecture













Now save the script and let’s test if it works. So by setting the order to 51 will put your new asset in the second grouping of the Asset Menu. But keep in mind that unity separates assets into sub-groups by factors of 50. order: The order of the asset within the Asset Menu.menuName: The name of the asset as it appears in the Asset Menu.fileName: The default name of the asset when is created.That is why I’ve used the CreateAssetMenu attribute with the following parameters:

scriptable object architecture

Let’s start with the first line: Before you can create an implementation of the ScriptableObjectExample class, you can add the ScriptableObject to the Asset Menu, this will make the creation of the Scriptable Object much easier. Public class ScriptableObjectExample : ScriptableObject Now fill the script with some basic variables and to make the creation of the ScriptableObject even simpler, we are going to use the CreateAssetMenu attribute, so we can easily create a ScriptableObject in a few clicks from the Unity editor. Instead, the ScriptableObject is treated like any other asset that you create using the unity editor window.Īnd that is one of the biggest advantages of the scriptable objects, they are assets that you can create/change and hook into Gameobjects to make everything highly decoupled and customizable.īut don’t worry, you’ll see some clear examples later. What are we doing here is very simple, we are telling Unity that we want to use the features of the ScriptableObject, as it would be with a MonoBehaviour.īut the difference is that you won’t use this script as a normal GameObject in the scene. Here is a very simple example: public class ScriptableObjectExample : ScriptableObject To create a ScriptableObject, you simply need to make your class inherit from the Scriptableobject class. To better understand a Scriptableobject, let’s start by making one. Getting Started with the Unity Scriptableobject: Customize player/NPC behaviour without touching the code.ĭon’t worry, we will see some examples in this tutorial and I’ll assure you that when you will grasp the essence of the ScriptableObject you will be a much better and skilled game developer.Easy to swap data without writing a single line of code.Custom and designer-friendly enum values.

scriptable object architecture

Organize your assets (audio, sprites, etc).Yes, a Scriptableobject is like the holy grail of Unity, once you grasp the power of it, you can use them in basically every situation, but here are some examples of the use of a ScriptableObject within Unity: When you make some changes to a scriptable object at run time, they are saved.Modular: Systems do not directly depend on each other.

scriptable object architecture

  • The Unity ScriptableObject can receive a callback from the unity engine (exactly like the MonoBehaviour).
  • The perfect tool for the game designer: In fact, game designers can use a Scriptableobject to make changes to the game without having to bother the poor programmer who is working on the game.
  • Build on top of the unity serialization system.
  • Well, as always the documentation is not that clear and for sure does not cover all the use cases that we have with the scriptable objects, so let’s go ahead and make the situation a bit clear. One of the main use cases for ScriptableObject is to reduce your Project’s memory usage by avoiding copies of values. So, what is a Unity Scriptableobject? According to Unity, a ScriptableObject is a data container that you can use to save large amounts of data, independent of class instances.

    SCRIPTABLE OBJECT ARCHITECTURE HOW TO

    As a matter of fact, we at Gladio Games use them in every project that we make.īut don’t worry, we are going to see what they are, why we use them and how to use them. You will discover that the scriptable objects are one of the most important features in Unity and you must use them as much as you can. Hello my friend, so today you are going to learn about the most amazing, undiscovered, unused and underestimated feature of unity: The power of the Scritableobject.













    Scriptable object architecture